A pet memorial product initiated by a UX Designer. Product boundaries, branding, interaction prototypes, layered scenes, and local native iOS development all follow one question: how can we help people keep memories while respecting goodbye?
No fictional replies, hunger, or death states. Do not use guilt to drive visits.
Evaluate whether people feel supported and can find and preserve memories. Fewer visits might mean recovery—or a poor experience. Ask users what it means to them.
02
Objects that invite interaction
The photo wall and memory tree belong in the environment, with entrances that match its visual style.
Themes can arrange objects differently. Reuse touch targets and navigation components, rather than constrain every scene to the same coordinates or add numbered markers.
03
From a prototype to saved memories
Reusable components, semantic colors, PingFang SC typography, and one page for reading and editing notes.
Use SwiftUI, the system media picker, and local records. Resolve random appearance once; keep photo references and isolate drafts by pet and note.
One scene, five independently editable layers.
The pet and ground shadow are separate from the background, and UI is separate from artwork. Motion and future themes have clear integration boundaries.